The plus side of Legacy is the new economy system that allows you to train in better facilities and fund your career with sponsorships earned. In my opinion, Champion mode should be the main single player campaign, not Legacy. If only it were that cool - in contrast to Champion mode, it feels slow and sluggish. You create a boxer and build him through training to be a professional swing doctor. Legacy mode returns from Round 4 and is by far the least appealing part of Fight Night: Champion. Favorites such as Muhammad Ali, George Foreman (young and old), Joe Frazier, Sugar Ray Leonard, Evander Holifield and Iron Mike Tyson are represented in all their glory. Champion features the largest roster of any of the Fight Night titles with 50 boxers over 7 weight divisions. I found that the in-game graphics looked better than the cinematics. They look good enough, but there are lots of glitches and frame rate problems. The only downside to the graphics are the cut-scenes. Fight Night: Champion boasts another EA title first: an M for Mature rating. The punishment you inflict on your competitor's face looks great also - split your opponents lip, and the effect is seen on your body and trunks. The material of the boxing shorts and the sweat look photo-realistic. The graphics are as sharp as ever with no noticeable frame rate issues during gameplay. Fighting in different environments and eras was very interesting. Champion mode is meant to be an extended tutorial that teaches you everything you need to excel and stay competitive online and off. During the campaign you and Andre go through a lot together, and you witness his evolution from lightweight rookie to heavyweight powerhouse. You start out in prison, get beat down by some skinheads, then flashback to your early days competing in the Olympics. Champion mode is the all new single player campaign that follows a young boxer by the name of Andre Bishop. All the same throws you know and love are still here, it's just way easier and more natural to pull them off. Just flick the right stick in a specific direction to perform all the punches you need. These refinements are made possible by the enhanced controls - gone are the days of attempting complicated semi-circles with the right analogue stick to perform punches in the heat of battle. I have never boxed a round in my life, but I watch it on TV occasionally, and these guys seem to move pretty quick. The overall pacing of the game and the punch delivery feels much faster and more realistic. Do not adjust your set Champion plays a lot faster than Round 4 did. Yeah, amazing isn't it? Probably the biggest update is the gameplay itself. So, I'm sure you're wondering, "Is Champion just another rehash of Fight Night: Rounds 3 and 4, or is there something more to this year's title?" There have been several improvements made to Fight Night. Fight Night: Champion (released March 1 for the XB360 and the PS3) is the newest title in EA's successful boxing franchise known for its realistic boxing physics, tight gameplay and true to life graphics. For example, EA's NHL '11 had no noticeable gameplay improvements over the previous year's NHL title, and Tiger Woods PGA '11 had only minor gameplay refinements over the previous release. My biggest criticism of them is that there never seems to be enough new or original content to justify a new game every year. My biggest criticism of them is that there never seems to be enough new Generally, I have always been a huge fan of EA licensed sports games. Generally, I have always been a huge fan of EA licensed sports games.
0 Comments
Leave a Reply. |